Wunderlich’s Celtic Tribal Leth-Shuil Tattoos

A new release at Wunderlich’s!

Click the images to enlarge them:

 

 

‚Leth-Shuil‘ means ‚half‘ in Gaelic; I called the tattoos by that name since they basically cover half of the body.
Free demos are available so you can have a look at the tattoos before buying!

Each the male and female package consist of:

– system tattoos in all opacities (25, 50, 75 and 95% opaque),
– system clothing (undershirt / underpants) in all opacities.

When wearing the tattoos as the system clothing items, be careful that you only mix the correct opacities. For example, the ’25 opacity undershirt (look at their names!) should only be worn with the 25 opacity underpants, and so on; otherwise, there WILL be a noticeable seam at the waist.

Each male and female package is L$150, the demos are, as they should be, free.

The tattoos are available at my store on the SL marketplace as well as at my inworld store – they’re currently at the latest releases wall near the TP point of my main store and, of course, also at the skin store.

Wunderlich’s „Burlesque Mesh“ outfit

Ready?

GO!

 Wunderlich’s „Burlesque Mesh“ is a seamless, full showgirl / burlesque / saloon girl dancing outfit.

 It can be worn in several ways:

 It’s also available in no less than 17 colors, only some of which are shown in this posting!

 

The ‚Burlesque Mesh‘ outfit is available at Wunderlich’s, it’s currently on the ‚Latest Releases‘ wall close to the TP point. It’s also available on the SL marketplace, though there are only 8 colors and the fat pack listed.
Each color pack is L$599, a fat pack with all 17 colors is also available.

Hope you enjoyed the show, thanks for watching!

 Credit where credit is due:
Besides the „Burlesque Mesh“ outfit, you’ve just seen….
– The POSEUR – Showdolls stage prop
C-Stylez by CanTell Mizser – Dark Glass Animated Vanity Dresser Set;
– >TRUTH< Anthea – barley hair from the TRUTH Anthea – blondes package;
Wunderlich’s Kati – Tone 2 – ‚Khol‘ makeup;
– shape is mine and not for sale 😉

Texture upload sizes reviewed, Part 2

– In case you haven’t read Part 1, you can find it here

As already described in the previous posting, there is a difference between uploading at 512×512 and 1024×1024. Just to make that even more clear, I’ve created more examples – also in comparison to ‚textures on a prim‘, which was part of a question I got to the previous article.
Also, I have created a free box with examples, to which I’ll post the link at the end of this posting.
In case you’re seeing this posting on a feed (and therefore not in full length), please click on the title of this posting to be taken to my blog where you can read the entire posting.

The first thing I need to clarify is that the skin base which you’ll be seeing in all pictures is Eloh Eliot’s ‚Starlight‘ template, which you can find here.

So, the second part of this essay is dealing with textures on avatars vs. textures on prims. For the purpose of being able to compare those properly, I’ve created the following setup (just to show you what you’ll be seeing in the following pictures (note that all pics are clickable to enlarge them!):

 

 As you can (hopefully!) see, I’m wearing a skin, which I’ve also added on one side of two prims (upper and lower texture), which are shown next to my body. This is – as all pictures which show this setup in this essay – a straight, unedited SL snapshot.

 So, this essay will be dealing with:
a) a lace texture that stretches over upper and lower body texture;
b) said lace textures at several upload texture sizes and
c) the very same textures compared on the avatar body and on a prim (or rather, two prims) inworld.

Let’s start with what I see in my texturing software (this view, too, is explained in the first part of this essay). In this pic I’ve changed the opacity of the ‚upper‘ texture, just so you can see where the upper and lower texture are on the avatar:

 To be more specific, this is the lace texture without the ’skin‘ background:

 Here’s the resulting textures in SL, merged down on a 1024×1024 pixels texture, uploaded as 1024×1024, on the avatar and on the prims:

Here’s the cropped version of the actual textures used for that image, just so you can see what the textures look like when NOT shown on an avatar (remember you can click to enlarge them!):

As you can probably see, the texture seems to be much crisper on the prims. This is because, as I’ve already said in the last part, SL is rendering (=displaying) any texture that was uploaded larger than 512×512 (like this 1024×1024 one) as 512×512 on the avatar. However, on a prim, the very same texture is still rendered out at 1024×1024, so that should explain why the very same, large texture looks different on the avatar and on a prim.

Another example;  merged down on a 512×512 pixels texture, uploaded as 512×512, on the avatar and on the prims: 

And here’s the cropped textures for that picture:

As you can see, this time the texture looks precisely the same on the avatar and on the prim. That’s because it’s textured and uploaded as 512×512, so SL has no „reason“ to resize it in any way on the avatar.

Just for the records, another texture size – this time I’ve taken the 1024×1024 textures, resized them in Photoshop to 512×512, then uploaded those 512×512 textures to SL:

 

These two also show the same way on the avatar and on the prims – same story: Uploaded at 512×512. However, if you compare this with the 1024×1024 uploads (by all means, CLICK the picture to enlarge it!)…

…the 1024×1024 texture on the avatar (left) is still a tad crisper than the 1024×1024 which was resized to 512×512. Also, you can probably see how the 512×512 texture that was textured at 512×512 is, compared to both other texture sizes, completely lacking detail; particularly on the finer threads of the lace.

Just to enable you to actually see all this for yourself, I’ve created a box with all the textures, skins and the two prims, which I’m giving away on the SL marketplace for free. You can find it here. Hope it will help you to understand why texturing and uploading at 1024×1024, at least if creating textures that are to be displayed as avatar skin, tattoos and system clothing, is important.

Best wishes,
Naergi

P.S.: If you found this and the last essay helpful and would like to thank me… well, I do have a ton of other items listed on the marketplace, and in case you like something, feel free to buy it 😉

SecondLife: Texture upload sizes reviewed, Part 1

– Note that you can find part 2 here. This link is displayed again at the very end of this essay, so you can just click through to the next part! –

When I came to SL several years ago, I was already able to texture stuff (with a background of texturing for other 3D applications – Poser, mainly).
What I had to learn about, however, were texture sizes. I was used to texturing *large* (meaning working with textures that were up to 10,000×10,000 pixels large) – and SL, at that time, offered maximum texture sizes of 2048×2048 pixels (which was eventually cut down to 1024×1024). I made many tests, figureing out which size worked best, and stuck to 1024×1024.

Now, I’m perfectly aware that about 99% of all tutorials that are dealing with texturing avatar skin, clothes etc. will advise you to work in your image editing software at 1024×1024, but they’ll also advise you to resize to 512×512 before uploading. Their reason for that advice? „Well the SL server will resize all textures that are uploaded in 1024×1024 to 512×512 anyway when rendering them out on the SL avatar.“
The reason I’m writing this is that I strongly disagree with that advice, and I’m here to actually show you why you shouldn’t only texture at 1024×1024 but also upload at 1024×1024. And while it’s true that the SL servers do resize the textures when rendering them to the avatar, SL does a much better job at this than any image editing software (like Photoshop, Gimp or PhotoImpact) could ever do.

Don’t believe me? See the evidence in pictures.

Here’s what I see in my texturing software – DeepPaint3D. See a video of how I use that software to texture an SL skin here, just so you know what I’m seeing here and *why* I’m seeing it the way it’s displayed here. Note that you can click on all the images to see a larger version of them!

 

What you want to pay attention to are the lashes, which is what this tutorial is about. I’ve textured two different pairs of lashes here, one version on the left, the other on the right eye. Just to be really clear what this is about, another picture without the skin background of the very same picture…:

 

As you can probably see, this is NOT the texture itself you’re seeing here. It’s a projection of the aforementioned lashes on the avatar face. Just thought I should clarify that once more, in case you didn’t look at the video which I linked above 😉

Of course the inworld result can never be as detailled as the above shown preview of my software, but I can always try to get as close to that preview as possible.

Now, if I’m merging that projection down to the texture in my software, the result looks like this inworld – just to explain it, I am wearing a tattoo layer with the lashes shown above; so don’t mind the skin beneath, just the lashes:

  1. Merged down on a 512×512 pixels small texture, uploaded as 512×512:
  2. Merged down on a 1024×1024 pixels small texture, uploaded as 1024×1024:
  3. And just for the records, merged down on a 1024×1024 pixels small texture, then resized in Photoshop and uploaded as 512×512:

As you can probably see, the best result is the one achieved with a 1024×1024 pixels large texture which was then uploaded at 1024×1024. The results of the 512×512 texture as well as the resized-to-512-before-uploading 1024 texture are pixellized and not desireable. The worst result is, actually, the one that was textured in 512×512 and uploaded at 512×512.

This, and many other tests that I made before, still make me believe and claim that textures which are to be used on any part of the SL avatar – be it tattoos, skins, system clothing and everything else – should be textured at 1024×1024 AND uploaded at 1024×1024 to provide the best results.

In case you need more evidence, I’m always willing to provide it. Then again you can always do your own tests with 512×512 and 1024×1024 sized textures and temporary texture uploads.
Note that this only applies to all textures that are rendered on the avatar itself (system clothing, skins, tattoos and alphas). It doesn’t apply to textures that are used on prims and sculpties – be they wearable attachments or buildings and things that aren’t worn by avatars. For those textures, even different texture uploading sizes apply. In case you have any questions, don’t hesitate to ask!

Best wishes,
Naergi

– Part 2 of this essay can be found here. Click to read the next part! –

New release: Wunderlich’s ElecTRON 1 – full body tattoo, skin and suit package

Each ElecTRON 1 color package contains:
– a system shirt (part of the suit – wear either this OR the jacket if you want to wear the suit!);
– a system jacket (same as above – wear either this OR the shirt if you want to wear the suit!), but – like the shirt – should NOT be worn with the skin, since the built-in shadows of the shirt / jacket collar would look weird on the skin except if you’re wearing a different colored skin (i. e. blue suit / pink skin),
– a system underpants (part of the suit);
– system socks (part of the suit);
– system tattoo – this can be worn with the suit or without the suit;
– a skin.

There’s a demo version available for 0L$ (which just contains the watermarked skin and tattoo, so you have a better opportunity to decide for a color – the suit parts are NOT included with the demo version!).
The ElecTRON 1 package is L$ 499 per color, or L$3499 per fat pack.

The available colors are:

 

The ElecTRON1 packages are available at Wunderlich’s skin store.

Hope you like the latest release!

Best wishes,
Naergi